I. Thesis Statement/Introduction: In both “Peta’s Super Chick Sisters” and “Planet Green,” change in our society is proposed to the player through viable information. The players of both video games are persuaded to believe the facts and support the claims within the games, due to the educational information. “Planet Green,” however, has advanced educational information, whereas “Peta’s Super Chick Sisters,” has trivial information for a player, who has no prior knowledge of the issue before playing the video game.
II. “Peta’s Super Chick Sisters”:
(a) The point of the game
- Represented in the form of Mario brother with baby chicks as Mario and Luigi and the colonel is a mechanical spider and Pamela Anderson as the princess is to be rescued, after being caught by the colonel
- Proposes a change in the treatment of the chickens killed to support KFC’s restaurant chain
(b) The message behind the game
-Visual: uses baby chicks rather than older chickens, bloody chicken bowls, bloody picture frames of the colonel, free other baby chicks throughout the game, and KFC restaurants with sleeping employees
- Claims: educational facts throughout the game about the treatment of the chickens (broken wings and legs, overfed chickens, beaks are removed, chickens are killed when still baby chicks)
- Advertises the Mario Brother Game and the Wii System: uses a fun game and a new game system to entice the player into believing and supporting the claims
III. “Green Planet”:
(a) The point of the game
- Explore the town of Evergreen and finds ways to reduce CO2 emission; warns about global warming and is impact on the society
- Provides factual information through challenges and teaches the player ways to change his lifestyle in order to become more environmentally friendly
(b) The message behind the game
- Visual: uses tutorials and challenges to portray to the player the different way to reduce CO2 emissions everyday with simple rules like closing the refrigerator door and turning of lights, which are not being used
- Claims: educational facts throughout the game and during every challenge to describe the types of changes these simple rules and their impact on the global warming issues in a positive way
- Advertises Starbucks and their changes to become more environmentally friendly
IV. The effects of persuasion in both games
(a) “Peta’s Super Chick Sisters”
- Causes the player to want to know more about the situation on the cruelty of the chickens
- It does not give direct factual information about the situation
- May cause the player to boycott eating at KFC or joining PETA to help make these changes
(b) “Planet Green”
- Does cause the player to want to know more information on the issue of global warming
- May impact changes in the player’s routine on an everyday basis
- Give factual and direct information on the issue in the introduction before the beginning of the game
V. Conclusion
Monday, September 15, 2008
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1 comment:
Both games super chick sisters and planet green seem to have the same strategy on how they share information about certain things that are happening in society. Peta has it's ways on expressing the way they feel about how major corporations treat animals that are going to be eaten anyway,but in planet green it shows how people can make change without showing certain people in a negative light.
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